This section will go over all the settings you will need to run a dedicated or listen server. If you are running a full time dedicated server it is important that you get an understanding of how HLDS works and how to configure it. We are only going to cover Sven Co-op specific configuration and files we provide. The following only need to be changed when running multiple servers off 1 installation of Sven Co-op aka profiling where sharing of configuration files is not desired. Because there are so many of these, I am only going over the ones you will have good reason to change. If a setting isn't listed then it's there to help maintain default settings, meaning you have no reason to change it. For the setting to work both the client and server must have the entity limit increased. Whichever has the lower limit is the limit that takes effect. However a client with max entities joining a max entities server will only cause problems for that specific, not for anyone else who does have enough max entities configured. As of version 4.
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This section will guide you through the basic installation of Sven Co-op's dedicated server. Our dedicated server package comes in two forms both with different benefits. One is distributed to you through your Steam client the same application you use to launch games in Steam as a tool, and the other is distributed through Steam's console client SteamCMD as a standalone application. Once you have chosen a package follow the instructions for the Steam tool or standalone application. Our dedicated server package in Steam will allow you to effortlessly install a server attached to your Steam account. It's quick, easy, and should be up and running as fast as you can download it.
LinuxGSM is the command-line tool for quick, simple deployment and management of Linux dedicated game servers. SteamCMD by Valve is used to install and update this game server. Steam uses appid