Pocket-lint - Microsoft has its own cloud gaming platform. Here's everything you need to know about the Xbox cloud games service, including what devices are compatible and all the available games. It's available in that form in 22 countries. It is also available in Australia, Brazil, Japan and Mexico as part of a preview period before being integrated into Games Pass Ultimate in those countries too. It is a streaming service, in that all games are hosted on remote servers and live gameplay video is sent to a compatible device over the internet. In return, controller codes are sent in the other direction so, for all intents and purposes, it feels like you are playing a game loaded on the device itself. However, Microsoft's service is not a separate offering - it is a no-cost addition to its existing Xbox Game Pass Ultimate membership scheme.
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The virtual reality hype is real. It is undeniable that virtual reality is in popular demand among early adopters and hardcore gamers. Those who purchased Rift are also presumably willing to purchase a PC necessary to operate the headset, if they do not already own one. The revolutionary nature of virtual reality is inconsequential if it is inaccessible to nearly everyone. By outsourcing to distant server farms the computational power necessary to render games, consumers will not need to buy a PC. This cuts the initial cost of virtual reality to about a third of its current price, making virtual reality much more attainable for the average consumer. Additionally, cloud gaming removes the need for consumers to constantly upgrade their PC every few years.