Game Development Stack Exchange is a question and answer site for professional and independent game developers. It only takes a minute to sign up. Connect and share knowledge within a single location that is structured and easy to search. I've made a multiplayer game with Unity and Mirror networking, and it all works perfectly when just running it on my own computer. I tried a AWS Free server and I see that the Tanks example from Mirror is working just fine although laggy , but my own project doesn't. I think this has something to do with the RAM limit of the free server but I'm not sure. When I remove some particle effects and geometry and enemies, it works.
The Network Engine for all Major Platforms
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Discussion in ' Multiplayer ' started by Aimlessone , Mar 1, Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Looking for a job or to hire someone for a project? Check out the re-opened job forums. Come check them out and ask our experts any questions!
Photon Server Features
Many multiplayer games can use the Network Manager A Networking component that manages the network state of a project. More info See in Glossary to manage connections, but you can also use the lower-level NetworkServer and NetworkClient classes directly. Each participant in a multiplayer game can be a client, a dedicated server, or a combination of server and client at the same time.
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