A few months back I wanted to give a game a try which only runs on Windows and requires a dedicated GPU. Since I have neither of those, a decided to set up my own Windows cloud gaming server to stream the game to my Linux machine. Dozens of years ago there was one game I played day and night. For weeks, months, maybe even years. Till today I can still remember the distinct soundtrack which makes the hair stand up on the back of my neck: UFO: Enemy Unknown. I loved the game! That was fun. Sequels to the original game were released, two over the last couple of years. But they never really were an option since they required Windows or so I thought and above all, time.
Ping times so close to instant, you’ll forget you are in a game.
Что мы можем сделать для вас?
Explore the world on i3D. In online gaming, every millisecond counts. After years of development, your game relies on keeping your players immersed with a high-performing, flexible connection.
I have been meaning to write this post for a long time, but one thing or another has gotten in the way. So this post aims to set the record straight and assure a canonical history that everyone can reference and use. Some time in or I was struggling with explaining to customers how AWS, cloud native apps, and cloud more generally was fundamentally different from what had gone before. Most explanations required an exorbitant amount of time.