NOTE - Apologies for the video quality of the tutorials. They were recorded in p and decent quality but for some reason after uploading to you tube they became horribly blurred. I will redo them ASAP.
More results. I've been trying to get Steam dedicated servers to work for some time now and all the resources online are for older versions that seem outdated. Attachments: Up to 5 attachments including images can be used with a maximum of 5. Answers to this question. Change visual state on received event in multiplayer.
Join Stack Overflow to learn, share knowledge, and build your career. Connect and share knowledge within a single location that is structured and easy to search. I am trying to make the MultiplayerShootout project provided by EpicGames support the steam dedicated servers.
Blueprint functions don't work. I made a pull request on GitHub with some fixes to the engine Steam integration. If you don't have this pull request, you can't use the Steam authentication, list your server on Steam master server, and join your Steam server via IP using the open command in the console. Once you have my pull request and you followed the eXi's tutorial, you can start using this system.